Twitter user delves into Animal Crossing’s letter system to explain how the game reads the letters and decides on the replies. A Twitter user delves into one of Animal Crossing’s many hidden.
Transfer your saved game file from Animal Crossing: Wild World. All your previously unlocked items will now be available for sale in the catalog at Tom Nook's store.
Bank unlockablesDeposit the indicated number of Bells at the bank to unlock the corresponding bonus:
- Shopping Card: 10,000 Bells.
- Box Of Tissues: 100,000 Bells.
- Gold Card: 1,000,000 Bells.
- Piggy Bank: 10,000,000 Bells.
- Green Feather: 100,000,000 Bells.
- Blue Feather: 200,000,000 Bells.
- Yellow Feather: 300,000,000 Bells.
- Red Feather: 400,000,000 Bells.
- Purple Feather: 500,000,000 Bells.
- White Feather: 600,000,000 Bells.
- Rainbow Feather: 700,000,000 Bells.
- ABD: 999,999,999 Bells.
Donate the indicated number of Bells to the Town Fund at Town Hall to unlock the corresponding item or structure. Note: These items and structures have no effect other than to show off what you donated.
- Bridge is built: 200,000 Bells
- Fountain is built: 400,000 Bells
- Windmill or lighthouse is built: 1,000,000 Bells
You can earn 1 point for every 100 Bells spent at Tom Nook's store. They can be used to earn the following prizes:
- Bad Bro 'Stache: 2,500 points
- Banana: 500 points
- Hero's Cap, Majora's Mask, or Samus Mask: 6,000 points
- Hero's Clothes, Varia Suit, or Wario Hat: 5,000 points
- Kart: 10,000 points
- Midna's Mask: 6,500 points
- Peach's Parasol: 4,000 points
- Toad Hat: 3,000 points
- Triple Shells: 800 points
- Yoshi's Egg: 1,000 points
After playing the game for at least one week, successfully complete the indicated task to have Tom Nook's store upgraded to the corresponding level:
Nook N' Go: Spend or sell 25,000 Bells at Nook's Cranny, and wait one week from the day Nook's Cranny first began.
Nookway: Spend or sell 90,000 Bells at Nook N' Go, and wait two weeks from the day Nook N' Go first began.
Nookingtons: Spend or sell 250,000 Bells at Nookway, and wait three weeks from the day Nookway first began. Note: Unlike Animal Crossing and Animal Crossing: Wild World, you do not have to have someone come to your village to buy one thing as well to get Nookingtons.
Improvements to your house will cost the indicated amount of Bells:
- Normal house: 19,800 Bells
- First expansion: 120,000 Bells; results in larger first floor
- Second expansion: 248,000 Bells; results in largest first floor
- Third expansion: 368,000 Bells; results in second floor
- Final expansion: 598,000 Bells; results in basement
Successfully complete the indicated task to unlock the corresponding tool upgrade:
- Golden Axe: Throw an axe into the town fountain to randomly turn it golden.
- Golden Fishing Rod: Catch every species of fish.
- Golden Net: Catch every species of insect.
- Golden Shovel: Bury a normal shovel, then dig it up four days later.
- Golden Slingshot: Knock down eight balloons to have a random chance of obtaining it from a balloon.
- Golden Watering Can: Earn a 'Perfect' town rating for fifteen days, then talk to Pelly at Town Hall.
- Silver Axe: Throw an axe into the town fountain.
- Silver Fishing Rod: Purchase from Tom Nook's store.
- Silver Net: Purchase from Tom Nook's store.
- Silver Shovel: Obtain from Resetti's Surveillance Center in the city.
- Silver Slingshot: Purchase from Tom Nook's store.
- Silver Watering Can: Purchase fifty bags of seeds from Tom Nook's store.
Successfully complete the indicated task to unlock the corresponding trophy for your house:
- Bug Trophy: Catch the largest bug by the end of the Bug Contest.
- Fish Trophy: Catch the largest fish by the end of the Fishing Contest.
Depending on your regional settings, certain gifts will become available during certain dates.
- January 1 - New Year's Day: New Year's Shirt (talk to Tortimer)
- January, third Saturday - Fishing Tourney: Fishing Trophy (win the Fishing Tourney)
- January, fourth Sunday - Flea Market: Various gifts (buy from neighbors)
- February 2 - Groundhog Day (North America): Resetti Model (talk to Tortimer)
- February 3 - Bean Day (Japan): Red Ogre Mask, Blue Ogre Mask
- February 14 - Valentine's Day: Chocolate Heart (arrives in mail). The week before Valentine's Day, send someone of the opposite gender a letter asking 'Will you be my Valentine?'. Note: They will not respond with the present until Valentine's Day.
- February, second Saturday - Fishing Tourney: Fishing Trophy (win the Fishing Tourney)
- February, fourth Sunday - Flea Market: Various gifts (buy from neighbors)
- February to March (varies) - Festivale: Pave Furniture (give Pave candy)
- 2008: February 4
- 2009: February 23
- 2010: February 15
- 2011: March 7
- 2012: February 20
- 2013: February 11
- 2014: March 3
- 2015: February 16
- 2016: February 8
- March 1 to March 3 (Japan): Hinaningyo (buy from Nook)
- March 3 - Hinamatsuri/Girl's Day (Japan): Rice Cake (talk to Tortimer)
- March 19 - Father's Day (Spain, Italy): Unknown gift
- March, third Saturday - Fishing Tourney: Fishing Trophy (win the Fishing Tourney)
- March, Sunday before Easter - Mother's Day (UK): No gift
- March, fourth Sunday - Flea Market: Various gifts (buy from neighbors)
- March to April (varies) - Bunny Day: Egg Furniture and Candy (give Bunny Foil to Zipper T. Bunny, candy and foil found inside eggs hidden around town)
- 2008: March 23
- 2009: April 12
- 2010: April 4
- 2011: April 24
- 2012: April 8
- 2013: March 31
- 2014: April 20
- 2015: April 5
- 2016: March 27
- April 1 - April Fool's Day: Leaf (talk to Tortimer)
- April, second Saturday - Fishing Tourney: Fishing Trophy (win the Fishing Tourney)
- April 22 - Nature Day (North America): Cool Globe (talk to Tortimer)
- April, fourth Sunday - Flea Market: Various gifts (buy from neighbors)
- May 5 - Boy's Day (Japan): Newsprint Helmet
- May, first Sunday - Mother's Day (Spain): No gift
- May, second Sunday - Mother's Day (North America, Japan, Germany, Italy, Netherlands): No gift
- May, third Saturday - Fishing Tourney: Fishing Trophy (win the Fishing Tourney)
- May, fourth Sunday - Flea Market: Various gifts (buy from neighbors)
- May last Sunday - Mother's Day (France): No gift
- May to June (varies; occurs 40 days after Bunny Day) - Father's Day (Germany): No gift
- June, third Saturday - Bug-Off: Bug Trophy (win the Bug Tourney)
- June, third Sunday - Father's Day (North America, Japan, UK, France, Netherlands): No gift
- June 16 or 21 - Midsummer's Day (Europe): Espresso Maker
- June, fourth Sunday - Flea Market: Various gifts (buy from neighbors)
- July 7 - Tanabata/Starcrossed Day (Japan): Bamboo Grass
- July, third Saturday - Bug-Off: Bug Trophy (win the Bug Tourney)
- July, fourth Sunday - Flea Market: Various gifts (buy from neighbors)
- August, every Sunday - Fireworks Show: Sparkler (talk to Tortimer)
- August, third Saturday - Bug-Off: Bug Trophy (win the Bug Tourney)
- September, first Monday - Labor Day (North America): Picnic Basket (talk to Tortimer)
- September, third Saturday - Bug-Off: Bug Trophy (win the Bug Tourney)
- September, fourth Sunday - Flea Market: Various gifts (buy from neighbors)
- September to October (varies) - Tsukimi (Japan): Dango
- September to October (Autumn Equinox varies) - Autumn Moon (North America): Wheat Bundle (talk to Tortimer)
- September to October (Autumn Equinox varies) - Harvest Moon (Europe): Veggie Basket
- 2009: Oct. 4
- 2010: Sept 23
- 2011: Sept 12
- 2012: Sept 30
- 2013: Sept 19
- 2014: Sept 9
- 2015: Sept 28
- 2016: Sept 16
- 2017: Oct 5
- 2018: Sept 25
- October, second Saturday - Fishing Tourney: Fishing Trophy (win the Fishing Tourney)
- October, second Monday - Explorer's Day (North America): Sailboat Model (talk to Tortimer)
- October, fourth Sunday - Flea Market: Various gifts (buy from neighbors)
- October 31 - Halloween: Halloween furniture, accessories, clothing (for furniture, give candy to Jack or buy from Tom Nook; for accessories and clothing, talk to Jack, but do not give candy)
- November 1 to 30 - Mushroom Hunting: Mush Furniture (pick mushrooms next to trees, one per day)
- November, third Saturday - Fishing Tourney: Fishing Trophy (win the Fishing Tourney)
- November, fourth Sunday - Flea Market: Various gifts (buy from neighbors)
- November, fourth Thursday - Harvest Festival: Harvest Furniture (talk to Tortimer for Knife and Fork, then trade them with Franklin for furniture)
- December 5 or 6 - Naughty-or-Nice Day (Europe): Stuffed Stocking (talk to Jingle, normally one present per year unless you change your appearance)
- December, third Saturday - Fishing Tourney: Fishing Trophy (win the Fishing Tourney)
- December 21 - Midwinter's Day (Europe): Snowglobe (talk to Tortimer)
- December 23, 26 to 31: Festive items (buy from Tom Nook)
- December 24 - Christmas Eve: Jingle Furniture, Stuffed Stocking (talk to Jingle, normally one present per year unless you change your appearance)
- December 26 to December 31 (Japan): Kadomatsu and Kagamimochi (buy from Nook)
Set the system date to December 24th of any year in the future and the time to after 8:00 p.m. Walk around and find Jingle, a reindeer in a Santa suit. Talk to him, and he will ask you two questions. No matter how you answer, you will get a piece of the Jingle set. If you sell any piece to Tom Nook, he will pay over 12,000 Bells. Repeat this as many times as desired.
One of the rocks in your town will randomly give Bells when it is hit repeatedly. Note: To hit a money rock quickly, dig holes on either side of it and another hole behind you in order to trap your character in position. By doing this, you cannot recoil away after hitting the rock, allowing you to repeatedly smash it quickly.
After getting the Golden Shovel, use it to bury money. It will grow into a tree. Shake that tree, and moneybags will fall from it instead of fruit.
Go fishing in late July or early August at about 7 p.m. to catch the more expensive fish. You can catch a Hammerhead (8,000 Bells), Napoleanfish (10,000 Bells), Red Snapper (3,000 Bells), or Shark (15,000 Bells).
When fishing in winter, catch and sell the following fish: Red Snapper (3,000 bells), String Fish (15,000 bells), and Tuna (7,000 bells).
If you find an Elegant Mushroom, it can be sold to Tom Nook for 10,000 Bells.
On Bunny Day, dig up all the bunny eggs with a shovel. Open the bunny eggs. If they are candy, eat them. If they are bunny foil, keep them. Then, go to the bunny man in front of the main hall. After you get the prizes, sell them to Tom Nook, and save the game. Play a different day, save the game, then start Bunny Day all over again.
Easy fruitUse the following trick to get lots of fruit. Send your town's native fruit in a letter to a resident, and include the word 'Fruit' in the message area. Eventually they will reply with fruit (either the same or different) or furniture.
Easy Golden SlingshotThe present balloons that need to be shot down to get the Golden Slingshot will appear when the last number of the time is '5' and the hour is either 10 a.m. or 3 p.m., giving you twelve chances per day. To find the balloons easily, go to the north side of your town. Do not stay there all the time, just run up there when you see a balloon. Your running movement can be used to control the balloon. After you shoot down eight balloons, one of the next balloons you shoot will have the Golden Slingshot. This version can fire three pellets.
Buying multiple number of same itemGo to Tom Nook's store, and buy everything desired. Then, go upstairs in your house, lie in the bed, and select 'Save and Quit'. At the very beginning screen, press A, then instead of starting, go to 'Others' at the bottom of the menu, and press A. At the next screen, select 'Date and Time' at the top of the menu screen, and press A. Set the day to one day before the current date, then go back to the first screen, and start the game. Go to Tom Nook's store to find all the same items that were there before. Repeat this as many times as desired. Note: If you did not save the game before you did this, the mole will appear when you start, and this will not work. -From: Cory Solo
Bug netTalk to Tortimer the mayor during the Bug Catching Contest to get a free bug net.
Fishing rodTalk to Tortimer the mayor during the Fishing Contest to get a free fishing rod.
Harvest furniture setTalk to Tortimer the mayor after 3 p.m. on Harvest Day (varies by year) to get a Fork and Knife. Find Franklin the turkey, and trade him the Fork and Knife to get one of the following Harvest furniture items: bed, bureau, chair, clock, dresser, lamp, mirror, rug, sofa, table, television, or wall.
Jingle furniture setTalk to Jingle after 8:00 p.m. on December 24th to get one of the following Jingle furniture items: bed, carpet, chair, clock, dresser, lamp, piano, shelves, sofa, table, wall, or wardrobe.
Mario itemsBuy a slingshot from Tom Nook. Shoot down balloons to occasionally and randomly get one of the following items from the Mario series: 1-Up mushroom, '?' block, brick block, brick flooring, cannon, coin, Fire Bar, Fire Flower, flagpole, green Koopa shell, green pipe, mushroom mural, Starman, or Super Mushroom.
Mush Furniture setLook under the various mushrooms that appear in your town during the fall. They usually appear around 3:00 p.m. daily in front of trees. Note: Some new mushrooms can also be seen at about 8 to 9 a.m. You may find an item from the Mush Furniture set (which includes furniture, carpet, wallpaper, and appliances). You can sell unwanted pieces at Tom Nook's store.
Pirate ship itemsWhen Pascal is in your town, have any scallop except white, and approach him. Talk to him, and he will give you one of the following items: anchor, barrel, ship's helm, keg, sea view wallpaper, ship's cannon, ship's compass, or ship's deck flooring.
Snowman Furniture setAfter it snows, you can randomly find two small snowballs on the ground. Roll one of the snowballs around, and make it large. Roll the other snowball around, and make it medium. Place the medium sized snowball on the larger one to make a snowman. The snowman will come to life and mail you a random piece of Snowman furniture.
Spooky furniture setLook for Jack after 6:00 p.m. on October 31st. Note: The real Jack does not follow you around like the villagers dressed like him. Have candy, and talk to Jack. Give him the candy to get one of the following Spooky furniture items: bed, bookcase, carpet, chair, clock, dresser, lamp, sofa, table, vanity, wall, or wardrobe.
Coconut treesFind a coconut that has washed up on the shore. Then, plant it in near the ocean on the coastline.
Town Hall modelAfter one year has elapsed in your town, you will get a letter from Tortimer with a Town Hall model.
Whisp's wishGo to the southeast corner of town on a Monday night after the stores have closed, but before 4 a.m. A voice will talk to you. Follow its directions until you find Whisp the ghost. He will ask you to find his lost lamp. After you find it, go to the your house's attic. Whisp will give you a wish for finding the lamp. You can ask him to get rid of all your town's weeds, remove all the cockroaches, or get a random item.
Alternate shoe colorFind Kicks the skunk, sitting on a set of stairs. Have him shine your shoes, and their color will now match your hair. Note: You can change your hair color at The Shampoodle. Select 'Change style' to return your shoes to their original color.
Alternate clothing change soundEquip one of the Zap Suits to change the sound into a heroic fanfare.
Birthday cakeTalk to your neighbors on your birthday.
Valentine's Day giftVisit the Roost on February 14th. Order a coffee from Brewster, and you will instead get hot cocoa, and Brewster will wish you a happy Valentine's Day.
New message noticeA canary will perch on top of the Message Board outside of Town Hall if you have an unread message there.
Lucky itemsPlace any of the following items in your house for 7,777 HRA points. They can be obtained as indicated:
- Arwing (Star Fox): Spotlight item at Nook's
- Dracaena: Spotlight item at Nook's
- Ivory Piano: Spotlight item at Nook's
- Jack in the Box: Have Jack play three tricks on you on Halloween
- Lafty Lucky Cat: Buy from Redd
- Lovely Phone: Gift from Katie and Kaitli
- Lucky Black Cat: Buy from Redd
- Lucky Cat: Buy from Tom Nook
- Lucky Gold Cat: Spotlight item at Nook's
- Master Sword (The Legend Of Zelda): Spotlight item at Nook's
- Music Box: Gift from Katie and Kaitli
- Piggy Bank: Put 100,000 Bells in the bank
- Raccoon Figure: Buy from Redd
- Samurai Suit: Spotlight item at Nook's
- Treasure Chest: Spotlight item at Nook's
- Triforce (The Legend Of Zelda): Buy from Redd
- Washer/Dryer: Buy from Tom Nook
The following fish can be sold for the listed amount of Bells:
- Anglefish: 3,000 Bells (rare)
- Arapaima: 10,000 Bells (rare)
- Arowana: 10,000 Bells (rare)
- Barbel Steed: 200 Bells
- Barred Knifejaw: 5,000 Bells
- Bitterling: 900 Bells
- Black Bass: 300 Bells
- Blue Marlin: 10,000 Bells (rare)
- Bluegill: 120 Bells
- Butterflyfish: 1,000 Bells
- Carp: 300 Bells
- Catfish: 800 Bells
- Char: 3,800 Bells
- Cherry Salmon: 1,000 Bells
- Clownfish: 650 Bells
- Coelacanth: 15,000 Bells (rare)
- Crawfish: 250 Bells
- Crucian Carp: 120 Bells
- Dab: 300 Bells
- Dace: 200 Bells
- Dorado: 15,000 Bells (rare)
- Eel: 2,000 Bells
- Football Fish: 2,500 Bells (rare)
- Freshwater Goby: 300 Bells (rare)
- Frog: 120 Bells
- Gar: 6,000 Bells (rare)
- Giant Snakehead: 5,500 Bells
- Goldfish: 1,300 Bells (rare)
- Guppy: 1,300 Bells (rare)
- Hammerhead Shark: 8,000 Bells (rare)
- Horse Mackerel: 150 Bells
- Jellyfish: 100 Bells
- Killifish: 300 Bells (rare)
- King Salmon: 1,800 Bells
- Koi: 2,000 Bells (rare)
- Loach: 300 Bells
- Lobster: 2,500 Bells
- Moray Eel: 2,000 Bells
- Napoleonfish: 10,000 Bells
- Neon Tetra: 500 Bells
- Octopus: 500 Bells
- Olive Flounder: 800 Bells (rare)
- Pale Chub: 200 Bells
- Pike: 1,800 Bells
- Piranha: 2,500 Bells (rare)
- Pond Smelt: 300 Bells
- Popeyed Goldfish: 1,300 Bells (rare)
- Puffer Fish: 240 Bells
- Rainbow Trout: 800 Bells
- Ray: 3,000 Bells
- Red Snapper: 3,000 Bells
- Salmon: 700 Bells
- Sea Bass: 160 Bells
- Sea Butterfly: 1,000 Bells
- Sea Horse: 1,100 Bells
- Sea Sunfish: 4,000 Bells (rare)
- Shark: 15,000 Bells (rare)
- Squid: 400 Bells
- Stringfish: 15,000 Bells (rare)
- Surgeonfish: 1,000 Bells
- Sweetfish: 900 Bells
- Tuna: 7,000 Bells (rare)
- Yellow Perch: 240 Bells
- Zebra Turkeyfish: 400 Bells
The following fossils can be sold for the listed amount of Bells to Tom Nook:
- Amber: 1,200 Bells
- Ammonite: 1,100 Bells
- Ankylo Skull: 3,500 Bells
- Ankylo Tail: 2,500 Bells
- Ankylo Torso: 3,000 Bells
- Apato Skull: 5,000 Bells
- Apato Tail: 4,000 Bells
- Apato Torso: 4,500 Bells
- Archaeopteryx: 1,300 Bells
- Coprolite: 1,100 Bells
- Dimetrodon Skull: 5,500 Bells
- Dimetrodon Tail: 4,500 Bells
- Dimetrodon Torso: 5,000 Bells
- Dinosaur Egg: 1,400 Bells
- Dinosaur Track: 1,000 Bells
- Fern Fossil: 1,000 Bells
- Icthyo Skull: 2,500 Bells
- Icthyo Torso: 2,000 Bells
- Iguanodon Skull: 4,000 Bells
- Iguanodon Tail: 3,000 Bells
- Iguanodon Torso: 3,500 Bells
- Mammoth Skull: 3,000 Bells
- Mammoth Torso: 2,500 Bells
- Pachy Tail: 3,000 Bells
- Pachy Torso: 3,500 Bells
- Pachy Skull: 4,000 Bells
- Parasaur Tail: 2,500 Bells
- Parasaur Torso: 3,000 Bells
- Parasaur Skull: 3,500 Bells
- Pecking Man: 1,100 Bells
- Plesio Torso: 4,500 Bells
- Plesio Neck: 4,500 Bells
- Plesio Skull: 4,500 Bells
- Ptera Right Wing: 4,500 Bells
- Ptera Left Wing: 4,500 Bells
- Ptera Skull: 4,000 Bells
- Rapter Torso: 2,500 Bells
- Rapter Skull: 3,000 Bells
- Sabertooth Skull: 2,500 Bells
- Sabertooth Torso: 2,000 Bells
- Seismo Chest: 4,500 Bells
- Seismo Hip: 4,000 Bells
- Seismo Skull: 5,000 Bells
- Seismo Tail: 4,500 Bells
- Shark Tooth: 1,000 Bells
- Stego Skull: 5,000 Bells
- Stego Tail: 4,000 Bells
- Stego Torso: 4,500 Bells
- Styraco Skull: 3,500 Bells
- Styraco Tail: 2,500 Bells
- Styraco Torso: 3,000 Bells
- T. Rex Skull: 6,000 Bells
- T. Rex Tail: 5,000 Bells
- T. Rex Torso: 5,500 Bells
- Tricera Skull: 5,500 Bells
- Tricera Tail: 4,500 Bells
- Tricera Torso: 5,000 Bells
- Trilobite: 1,300 Bells
- 'I see, I see. A flying saucer has arrived for you. Here you go. Thank you much.'
- — Tom Nook, distributing an item
Secret codes, also known as passwords or simply codes, are a 28-character passwords used in Animal Crossing to give and receive in-game items. The codes are alphanumeric and are usually displayed as two rows of 14 characters each, that being the format that they are received from and input into the game. Valid code characters include all uppercase and lowercase letters of the English alphabet, the numbers 0, 2, 3, 4, 5, 6, 7, 8, 9, the ampersand (&), the at sign (@), the pound (#), and the percent sign (%). The number zero and uppercase 'o' are interchangeable. When generated by Tom Nook, a capital 'i' can be distinguished from a lowercase 'L' by the serif drawn at both the top and bottom of its stem. Note also that the number '1' is never generated in a secret code. Nook will only distribute three items via password per game load. To redeem more items, the player must save and quit and then reload the game.
- 1Types of codes
Types of codes[edit]
Animal Crossing makes use of a variety of code types, each of which serves a different purpose and has a different origin. All code types follow the same description as outlined in the introduction and thus appear very similar to the untrained eye.
Player-to-player codes[edit]
Animal Crossing Gc Code Letter Sample
As an alternative to online play, the player-to-player code system allows players to send items to anyone in the world so long as they know the receiving player's character and town name. These codes can be both received and redeemed at Nook's shop via the 'Other things' menu. Unlike other code types which can be redeemed by any player in any town, player-to-player codes are specific to the character and town name combination they were generated for. This was done to mimic the experience of a personalized delivery service. Nook will only generate passwords for items that are orderable from the catalog (plus Mushrooms and Candy).
Prior to the discovery of universal codes which work for any player regardless of name/town combination, fans created a group named Project Hyrule, whose sole goal was to amass a list of player-to-player codes for every item in the game. To take advantage of such a list, each member used the credentials Link in Hyrule when creating their town. After the advent and proliferation of code generators the group eventually became redundant, however their dedicated cryptologists did manage to generate many universal codes, which when redeemed at Nook's provide the player with a gift from 'Project Hyrule.'[citation needed]
Universal codes[edit]
Codes of this type will work for any player. Additionally, they can be used to acquire almost any item (including some beta items), whereas player-to-player codes may only be generated for orderable items. Universal codes were originally discovered by accident as players (sometimes intentionally) input the wrong code to Nook. They were also used by Nintendo to distribute the Mario Theme, with codes for individual pieces listed in various issues of Nintendo Power magazine and on the official website.[1] The Nintendo Bench code was distributed through Tips & Tricks magazine.
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NES contest codes[edit]
All NES games (excluding Mario Bros., Super Mario Bros., Ice Climbers, and The Legend of Zelda) can have NES contest codes generated for them. As with universal and player-to-player codes, NES contest codes are redeemed through Tom Nook and are unique to a specific player and town combination.
Soccer, Donkey Kong Jr., Donkey Kong 3, Punch-Out!! and Clu Clu Land D were exclusively released on the official Animal Crossing website using NES contest codes and can only be obtained through this manner; universal codes cannot be generated for these titles. As the game's official site is no longer online, these five games are now solely available via third-party code generators capable of creating this specialized code type.
Contest codes[edit]
These are distinct from their NES counterparts in that they are not limited to NES titles. Furthermore, they do not always guarantee an item; sometimes the player is told they haven't won the contest. These codes may have been included because Nintendo was planning to run contests for Animal Crossing items, however these plans never came to fruition. Contest codes are similar to universal codes in that they can be entered by any player regardless of character and town name.
Villager codes[edit]
Found on the back of Animal Crossinge-Readercards, these codes include an extra key icon in their first line (for a total of three lines of code), and must be sent to villagers via letter. In their reply, the villager will include a present with an item inside. If the player sends a code to the villager pictured on the front of the e-card (e.g. sends the code on the back of Bob's card to Bob), that villager will provide the player with a random NES game instead of a regular item from the catalog.
Cross-compatibility[edit]
The secret codes used in Animal Crossing are not compatible with any Japanese titles, nor can English code generators create codes that will work for Japanese games. Japanese universal codes do exist, however, and Japanese code generators may have been developed independently of their English counterparts, however their current status is unknown.
Code messages[edit]
Different code types will result in different messages from Nook. You can use these messages to determine a code's type as well as to diagnose potential issues when a code is not working.
Wrong password: This message is received after entering a player-to-player code that has a few typographical errors, but that is otherwise correct and can be redeemed by the player.
- 'Now that's odd... I think there's something the matter with your password. Do you want to tell it to me again?'
Someone else's password: This message is received after entering a player-to-player code that was not sent to your specific character and/or town name. Remember that these names must be entered exactly as they appear when generating a code for it to work.
- 'Oh?! What's this? You can't use that password, [player name]! Don't try to trick me by using someone else's password! Do you have a password of your own that you'd like to try?'
Send to animal: This message is received after telling Nook a villager code. This code type can only be redeemed by sending a letter to a villager in town. When mailing a villager code, make sure the key symbol appears by itself on the first line, the first line of code is placed on the second line, and second line of code sits on the third line of the letter. The villager will respond in a few days. If there is not a present attached to the letter then the code was typed incorrectly or is invalid.
- 'Eh? I'm sorry, but that password isn't valid here. Try sending it to one of the animals living in [player's town].'
Contest winner: There are two alternate dialogues for contest codes, one which mentions the sender's name and one which mentions the contest's name.
- 'I see, I see. A [item] has arrived for you from [sender's name]. Please take your present. Thank you much.'
- 'I see, I see. This [item] is the prize for winning [contest name]. Congratulations! Thank you much.'
Contest loser: This message is received after entering a losing contest code. Note that if the player attempts to reenter the code they may eventually 'win' the item.
- 'I see, I see... ...Now, this IS regrettable! Based on the notification I've received directly from [name]... it seems you are NOT a winner. But thank you much for trying!'
References[edit]
- ↑'Animal Crossing: Special Delivery'. animal-crossing.com. Archived from the original on August 12, 2003. Retrieved October 22, 2020.
External links[edit]
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