I'm working on a custom sword script and it uses CFrame.Angles to position the arm correctly, however when the player runs, the arm still animates up and down. Is there a way to stop only the arm from animating? I've tried everything I could think of and nothing has worked yet. Also, the game is Fil. Roblox, a hugely popular online game for kids, was hacked by an individual who subverted the game’s protection systems in order to have customized animations appear. Once you make the animation you will get a TextAnim in the dummy, Thats the Animation Id.
Jun 1st, 2019
Never
Not a member of Pastebin yet?Sign Up, it unlocks many cool features!
Roblox How To Do Animations
- animationdab = script.Parent.Background.Dab:WaitForChild('Animation')
- animationdd = script.Parent.Background.DefDance:WaitForChild('Animation')
- animationfloss = script.Parent.Background.Floss:WaitForChild('Animation')
- animationhype = script.Parent.Background.Hype:WaitForChild('Animation')
- animationinfdab = script.Parent.Background.InfDab:WaitForChild('Animation')
- animationOJ = script.Parent.Background.OJ:WaitForChild('Animation')
- animationtakel = script.Parent.Background.TakeL:WaitForChild('Animation')
- animationworm = script.Parent.Background.Worm:WaitForChild('Animation')
- DabButton = script.Parent.Background.Dab
- FlossButton = script.Parent.Background.Floss
- InfDabButton = script.Parent.Background.InfDab
- TakeLButton = script.Parent.Background.TakeL
- OpenButton = script.Parent.DancesOpen
- Background = script.Parent.Background
- enableddab =true
- enabledfloss =true
- enabledinfdab =true
- enabledtakel =true
- Animation Times:
- Dab: 0.9
- Floss: 3.2
- Infinite Dab: 1.8
- Take the L: 1.4
- --]]
- OpenButton.Activated:Connect(function()
- Background.Visible =false
- Background.Visible =true
- end)
- BackButton.Activated:Connect(function()
- end)
- --[[
- --]]
- -- Dab --
- DabButton.Activated:Connect(function()
- enableddab =false
- local animationtrack1 = player.Character.Humanoid:LoadAnimation(animationdab)
- enableddab =true
- end
- if game:GetService('MarketplaceService'):UserOwnsGamePassAsync(player.UserId,6501778)then
- enableddefault =false
- local animationtrack2 = player.Character.Humanoid:LoadAnimation(animationdd)
- enableddefault =true
- else
- DefaultButton.TextLabel.Text ='You don't own the pass!'
- DefaultButton.TextLabel.Text ='Default Dance ????'
- end
- if enabledfloss then
- local animationtrack3 = player.Character.Humanoid:LoadAnimation(animationfloss)
- enabledfloss =true
- end
- if enabledhype then
- local animationtrack4 = player.Character.Humanoid:LoadAnimation(animationhype)
- enabledhype =true
- end
- if enabledinfdab then
- local animationtrack5 = player.Character.Humanoid:LoadAnimation(animationinfdab)
- enabledinfdab =true
- end
- if game:GetService('MarketplaceService'):UserOwnsGamePassAsync(player,6501781)then
- enabledoj =false
- local animationtrack6 = player.Character.Humanoid:LoadAnimation(animationOJ)
- enabledoj =true
- else
- OJButton.TextLabel.Text ='You don't own the pass!'
- OJButton.TextLabel.Text ='Orange Justice ????'
- end
- if enabledtakel then
- local animationtrack7 = player.Character.Humanoid:LoadAnimation(animationtakel)
- animationtrack7:Stop()
- end)
- -- Worm --
- WormButton.Activated:Connect(function()
- enabledworm =false
- local animationtrack8 = player.Character.Humanoid:LoadAnimation(animationworm)
- animationtrack8:Stop()
- end)