Limited Simulator Roblox Reload Data

Mar 26th, 2020
Simulator

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  1. mouse = player:GetMouse()
  2. ammo = maxAmmo
  3. firing=false
  4. reload =2
  5. script.Parent.Activated:Connect(function()
  6. firing =true
  7. repeatlocal bullet= Instance.new('Part', workspace)
  8. bullet.Shape ='Ball'
  9. bullet.BrickColor = BrickColor.new('Bright red')
  10. local Axis = CFrame.new(script.Parent.Handle.Position, mouse.Hit.p)
  11. local Theta =math.random()*math.pi*2
  12. local x =math.cos(Theta)*math.sin(Phi)
  13. local z =math.cos(Phi)
  14. local Coordinate = Axis * CFrame.fromEulerAnglesXYZ(x,y,z)
  15. local vel = Instance.new('BodyVelocity')
  16. game.Debris:AddItem(bullet,15)
  17. if hit.Parent ~= player.Character and hit.Parent:FindFirstChild('Humanoid')then
  18. hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - damage
  19. end
  20. wait(rate)
  21. end
  22. script.Parent.Deactivated:Connect(function()
  23. firing =false
  24. end)
  25. ifstring.lower(k)'r'and ammo < maxAmmo and firing falsethen
  26. wait(reload)
  27. canFire =true
  28. end)
Limited simulator roblox reload data packs

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