This is how to inject hacks in Roblox
So after actually opening Roblox there are two components that are needed to hack into this game.
- The actual hack, usually in dll form which needs to be injected into the game
- DLL Injector to use the dll code in the Roblox process
As an example, we will be using a dll called 'JJSploit.dll' which contains multiple hacks that can be activated with a simple command.
The hack that we'll be using as an example can be found on the website in the external links section below.
1. First download the JJSploit.dll, and open the file in the dll injector.
2. Once you located the Roblox process, select it and press the inject button.
Congratulations, you successfully injected the dll into roblox. What remains now, is actually using the hacks.
The console window that pops up allows you to activate the hacks with commands.
The commands are explained in the console window.
For example inserting the command 'speed all 200' sets the speed for all players to 200.
Disclaimer: Usage of any hack is upon your own risk. We do not endorse any hack, nor do we monitor individual releases.
Frequently Asked Questions
Here’s how to use a Roblox injector: Download the injector. Paste the injector to your desktop. Open the injector file as a pop-up. Run the injector as an administrator. Select the injection process (in this case, Roblox). Add a DLL (the hack or mod menu). Inject the DLL to the game.
Will the hack work for ever?
Probably not. The dll needs to be updated by the developers once it is patched.
Why do we need to use an injector?
Because the hack is a dll file, it needs to be injected into the roblox process. The dll code then becomes active and is able to manipulate the game's process.
Why DLL Injector?
Our software is easy to use and has some stealth features built in (for gamers) which allows you to inject your game hacks into the Roblox process. It's widely trusted by the gamer community.
What kind of hacks do you recommend?
We have no particular recommendations as we can't monitor each dll developer. Make sure the dll is clean and the developer is trusted.
Roblox Esp Dll
- local MainGUI = Instance.new('Frame')
- local TextLabel = Instance.new('TextLabel')
- local opengui = Instance.new('Frame')
- --Properties:
- RobloxExploit.Parent = game.CoreGui -- Change this to Core GUI
- MainGUI.Active = true
- MainGUI.Draggable = true -- This is to make the gui draggable
- MainGUI.Name = 'MainGUI'
- MainGUI.BackgroundColor3 = Color3.new(1, 1, 1)
- MainGUI.Position = UDim2.new(0.393584222, 0, 0.253071249, 0)
- MainGUI.Visible = false
- esp.Name = 'esp'
- esp.BackgroundColor3 = Color3.new(1, 1, 1)
- esp.Position = UDim2.new(0.136231884, 0, 0.376558602, 0)
- esp.Font = Enum.Font.SourceSansLight
- esp.TextColor3 = Color3.new(0, 0, 0)
- esp.TextSize = 14
- esp.MouseButton1Click:connect(function() -- Make sure its mouse button 1 click and not any other one
- loadstring(game:HttpGet(('https://pastebin.com/raw/ypSsQRK6'),true))()
- print('Working')
- -- Im using a mm2 esp script
- TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel.Position = UDim2.new(0.0521739125, 0, 0.0249376558, 0)
- TextLabel.Font = Enum.Font.SourceSansSemibold
- TextLabel.TextColor3 = Color3.new(0, 0, 0)
- TextLabel.TextSize = 14
- -- Dont worry about the text label
- close.Name = 'close'
- close.BackgroundColor3 = Color3.new(1, 1, 1)
- close.Position = UDim2.new(0.910144925, 0, 0.0249376558, 0)
- close.Font = Enum.Font.SourceSansBold
- close.TextColor3 = Color3.new(0, 0, 0)
- close.TextSize = 14
- close.MouseButton1Click:connect(function() -- script to close the gui
- MainGUI.Visible = false -- makes the main gui invisible
- opengui.Visible = true -- makes the open button visible again
- opengui.Parent = RobloxExploit
- opengui.Position = UDim2.new(0.141887724, 0, 0.963144958, 0)
- open.Parent = opengui
- open.Size = UDim2.new(0, 100, 0, 30)
- open.Text = 'OpenGUI'
- open.TextScaled = true
- open.TextWrapped = true
- open.MouseButton1Click:connect(function() -- script to open the gui
- opengui.Visible = false -- Makes the open button invisible
- print('Working') -- to check if the gui works or not.
- -- Now that we're done with the script time to test it