Jun 2nd, 2019
Slurp Hack Roblox Counter Blox Gg
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This cheat for Roblox PC has been posted at 21 Mar 2018 and is called 'COUNTER BLOX'. If cheat is usable don't forgot thumbs up and share this with your freinds. And most important we have 43 other cheats for Roblox, look them as soon as possible! Roblox counter bloxroblox offensive hacks very op free esp hack duration. Roblox counter bloxroblox offensive hacks very op free espaimbot hack trial 2. Counter blox wall hack counter blox bomb hack roblox hack check cashed v3 jailbreak hack no clip hack cb ro hacks. How to hack roblox counter blox esp aimbot respawn and inf money and more 2019.
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- local TeamBased = true ; local teambasedswitch = 'o'
- local raycast = false
- local espupdatetime = 5; autoesp = false
- local lockaim = true; local lockangle = 5
- --function findwat(folder, what)
- -- if string.find(string.lower(tostring(smth)), string.lower(what)) then
- -- end
- --end
- --local plrs = findwat(game, 'Players')
- local Move = Instance.new('Frame')
- local EspStatus = Instance.new('TextLabel')
- local st1_2 = Instance.new('TextLabel')
- local Name = Instance.new('TextLabel')
- Gui.Name = 'Gui'
- Gui.Parent = plrs.LocalPlayer:WaitForChild('PlayerGui')
- Move.Name = 'Move'
- Move.BackgroundColor3 = Color3.new(0.0431373, 1, 0.0745098)
- Move.BorderSizePixel = 0
- Move.Size = UDim2.new(0.28141585, 0, 0.0320388414, 0)
- Main.Name = 'Main'
- Main.BackgroundColor3 = Color3.new(0.176471, 0.176471, 0.176471)
- Main.Position = UDim2.new(0, 0, 0.995670795, 0)
- Main.Size = UDim2.new(1.0000006, 0, 9.79697132, 0)
- EspStatus.Name = 'EspStatus'
- EspStatus.BackgroundColor3 = Color3.new(1, 1, 1)
- EspStatus.Size = UDim2.new(0.272955924, 0, 0.161862016, 0)
- EspStatus.Text = 'Press T to update Esp'
- EspStatus.TextColor3 = Color3.new(0.0431373, 1, 0.0745098)
- EspStatus.TextSize = 14
- st1.Parent = Main
- st1.BackgroundTransparency = 1
- st1.Size = UDim2.new(0.728211343, 0, 0.161862016, 0)
- st1.Text = 'Press '..aimkey..' to lock on a person inside ur view'
- st1.TextColor3 = Color3.new(0.0431373, 1, 0.0745098)
- st1.TextSize = 14
- st1_2.Parent = Main
- st1_2.BackgroundTransparency = 1
- st1_2.Size = UDim2.new(0.999999881, 0, 0.161862016, 0)
- st1_2.Text = 'Press L to enable esp loop'
- st1_2.TextColor3 = Color3.new(0.0431373, 1, 0.0745098)
- st1_2.TextSize = 14
- st1_3.Parent = Main
- st1_3.BackgroundTransparency = 1
- st1_3.Size = UDim2.new(0.999999881, 0, 0.161862016, 0)
- st1_3.Text = 'Press O to change team based mode'
- st1_3.TextColor3 = Color3.new(0.0431373, 1, 0.0745098)
- st1_3.TextSize = 14
- local teambasedstatus = st1_3:Clone()
- teambasedstatus.TextScaled = true
- teambasedstatus.Position = UDim2.new(0, 0,0.694, 0)
- Name.Parent = Move
- Name.BackgroundTransparency = 1
- Name.Font = Enum.Font.Arial
- Name.TextColor3 = Color3.new(0, 0, 0)
- Name.TextSize = 14
- Name.TextXAlignment = Enum.TextXAlignment.Left
- local plrsforaim = {}
- local lplr = game:GetService('Players').LocalPlayer
- Gui.ResetOnSpawn = false
- Gui.DisplayOrder = 999
- Gui.Parent = plrs.LocalPlayer.PlayerGui
- local espforlder
- f.addesp = function()
- if espforlder then
- espforlder = Instance.new('Folder')
- end
- v:Destroy()
- for _, plr in pairs(plrs:GetChildren()) do
- if plr.Character and plr.Character.Humanoid.Health > 0 and plr.Name ~= lplr.Name then
- if plr.Team.Name ~= plrs.LocalPlayer.Team.Name then
- if not e then
- local bill = Instance.new('BillboardGui', espforlder)
- bill.AlwaysOnTop = true
- bill.Adornee = plr.Character.Head
- Frame.Active = true
- Frame.BackgroundColor3 = Color3.new(0/255,255/255,0/255)
- Frame.BorderSizePixel = 0
- Frame.Position = UDim2.new (0.5,0,0.5,0)
- Frame.Rotation = 0
- bill:Destroy()
- end
- else
- if not e then
- local bill = Instance.new('BillboardGui', espforlder)
- bill.AlwaysOnTop = true
- bill.Adornee = plr.Character.Head
- Frame.Active = true
- Frame.BackgroundColor3 = Color3.new(0/255,255/255,0/255)
- Frame.BorderSizePixel = 0
- Frame.Position = UDim2.new (0.5,0,0.5,0)
- Frame.Rotation = 0
- bill:Destroy()
- end
- end
- end
- local switch = false
- local aimatpart = nil
- if a 't' then
- f.addesp()
- if raycast true then
- else
- end
- if autoesp false then
- else
- end
- if a 'j' then
- mouse.Target:Destroy()
- end
- if switch false then
- else
- if aimatpart ~= nil then
- end
- elseif a teambasedswitch then
- TeamBased = false
- else
- teambasedstatus.Text = tostring(TeamBased)
- elseif a aimkey then
- local maxangle = math.rad(20)
- if plr.Name ~= lplr.Name and plr.Character and plr.Character.Head and plr.Character.Humanoid and plr.Character.Humanoid.Health > 1 then
- if plr.Team.Name ~= lplr.Team.Name then
- if an < maxangle then
- aimatpart = plr.Character.Head
- end
- local an = checkfov(plr.Character.Head)
- maxangle = an
- end
- end
- if aimatpart.Parent plr.Character or aimatpart nil then
- end
- end
- else
- end
- end)
- function getfovxyz (p0, p1, deg)
- local cf = CFrame.new(p0.p, p1.p)
- --local d = math.deg
- --return Vector3.new(d(x1-x2), d(y1-y2), d(z1-z2))
- return Vector3.new((x1-x2), (y1-y2), (z1-z2))
- end
- function getaimbotplrs()
- for i, plr in pairs(plrs:GetChildren()) do
- if plr.Character and plr.Character.Humanoid and plr.Character.Humanoid.Health > 0 and plr.Name ~= lplr.Name and plr.Character.Head then
- if TeamBased true then
- local cf = CFrame.new(game.Workspace.CurrentCamera.CFrame.p, plr.Character.Head.CFrame.p)
- local ign = {}
- for i, v in pairs(plrs.LocalPlayer.Character:GetChildren()) do
- table.insert(ign , v)
- end
- local obj = game.Workspace:FindPartOnRayWithIgnoreList(r, ign)
- if obj.Parent plr.Character and obj.Parent ~= lplr.Character then
- end
- else
- local cf = CFrame.new(game.Workspace.CurrentCamera.CFrame.p, plr.Character.Head.CFrame.p)
- local ign = {}
- for i, v in pairs(plrs.LocalPlayer.Character:GetChildren()) do
- table.insert(ign , v)
- end
- local obj = game.Workspace:FindPartOnRayWithIgnoreList(r, ign)
- if obj.Parent plr.Character and obj.Parent ~= lplr.Character then
- end
- end
- end
- function aimat(part)
- cam.CFrame = CFrame.new(cam.CFrame.p, part.CFrame.p)
- function checkfov (part)
- local fov = getfovxyz(game.Workspace.CurrentCamera.CFrame, part.CFrame)
- return angle
- game:GetService('RunService').RenderStepped:Connect(function()
- aimat(aimatpart)
- if aimatpart.Parent plrs.LocalPlayer.Character then
- end
- -- if switch true then
- --
- -- if true and raycast false then
- -- if plr.Name ~= lplr.Name and plr.Character and plr.Character.Head and plr.Character.Humanoid and plr.Character.Humanoid.Health > 1 then
- -- if plr.Team.Name ~= lplr.Team.Name or plr.Team.TeamColor ~= lplr.Team.TeamColor then
- -- if an < maxangle then
- -- aimatpart = plr.Character.Head
- -- break
- -- end
- -- else
- -- if an < maxangle then
- -- aimatpart = plr.Character.Head
- -- break
- -- end
- --
- --
- -- end
- -- elseif raycast true then
- -- end
- if raycast true and switch false and not aimatpart then
- aimatpart = nil
- for i, v in ipairs(plrsforaim) do
- local an = checkfov(v)
- if an < maxangle and v ~= lplr.Character.Head then
- aimatpart = v
- v.Parent.Humanoid.Died:connect(function()
- end)
- end
- end)
- while wait(espupdatetime) do
- pcall(function()
- end)
- end
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